In her research article titled “Defragging Computer/Videogame Implementation and Assessment in the Social Studies”, Holly McBride explores the role that computers and videogames have been playing in helping social studies educators to develop more effective and engaging lesson plans. McBride’s main goal is to determine how computer / videogames can...
The gaming industry is flourishing despite assertions that violent video games are negatively and irrevocably changing the social, emotional, and cognitive ability of younger players (Freedman, 2002; Kirsh & Mounts, 2007). Aggressive emotional responses or desensitization to violence have been acknowledged as common, even with infrequent gaming (Freedman, 2002). However,...
People spend their leisure time in various ways in the society today. Playing games is one of the most common ways through which people spend their free time. The advent of information systems and globalization has transformed the gaming industry. The resultant effect of the innovations supported by information technology...
Any time that there is a social concern that becomes the attention of the media and political realms, there seems to be a uniformed necessity to find something or someone to blame for the rise of the issue. It does not appear to matter whether or not there is scientific...
The media specifically targets video games when talking about tragic events, including massive shootings like those of Columbine and other tragedies involving innocent lives. Often when video games are portrayed in the media, journalists focus on the negative effects of video games, rather than highlighting any positive benefits that video...
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