Jane McGonigal is a Game designer and also a Director of Game Research at the Institute for the Future. In her book, “Reality is Broken: Why Games Make Us Better and How They Change the World” she claims that games have the aptitude to change the world positively. Through the...
The article “When Chivalry Backfires: Benevolent Sexism and Attitudes Toward Myra Hindley” by G. Tendayi Viki, Kristina Massey, and Barbara Masser is an empirical examination of chivalric attitudes towards women in the context of female criminals. “Chivalry” is the long-established concept that men should be respectful and deferent to women...
Violent video games have been a big controversial topic, in the early 2000s, in debating whether it is appropriate for people to regularly interact with violent video games(Wikipedia). Today, many people argue that playing violent video games can reduce crime in the real world and doesn’t affect the aggression of...
The advancement of technology is playing a crucial role in the entertainment scene. Video game receives much fame, and their growth tends to be more practical in nature. The number of teenagers involved in this kind of entertainment has also grown tremendously. However, the games nowadays are designed in a...
Introduction Around the globe, video game culture is seen as the subculture of the new media, initially formed by the video games impact. Especially in the recent years, video games are no longer seem as purely a hobby for someone who is engaged in the single type of activity. In...
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