People spend their leisure time in various ways depending on personal preferences and the activities that are available. The use of games is one of the most common ways in which people spend their time. Besides, being leisure activities, games have a wide range of roles that they play in the society. The structural and operational orientation of the games makes provide essential skills to the people. This is because most of the games require intensive mental activities that promote the levels of critical thinking which promotes the levels of creativity among the people. The games also promote the development of the fighting spirits of the people and strategic competition which is also characterized by teamwork and collaboration among the team players in the games.

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The advent of information systems has motivated the development of sophisticated games that are used in the society today. An example of the games includes the ‘iKnow’ which is a software developed by Apple Inc. The game is played by teams that are connected through networks, and the engagements of the teams are in various categories. Each of the teams has leaders that control their teams. All the participants must have installed the games on their devices and the members of the team communicate through a special chatting platform that assist the coordinate on how to win the games through tactical and strategic control from the leaders. The team can choose the categories that they are comfortable with before commencing play. The accumulation of points is the standard measure of the competition.

In order for the teams to play, the engaging teams should ensure that they are equal to their partners and each team chooses the leaders bthat guide them in playing. The categories of competition include sports, Science, basics and literature. All the questions in the game have four possible answers. Two categories are chosen at random by the teams and each of them starts with 15 points making the first team to have 30 points the winner a team having 0 points loses. The maximum time limit of play is 120 minutes in which there is 3-time out for each team.

In playing the game, the leaders chooses a number between 1 and 100. The first team then starts then followed by the subsequent. The starting choses a category of engagement and the closes team that follows can engage each other in the questioning while the other team can just observe the questions and answers without participation. All the group members can answer the question by choosing the ‘iKnow button,’ and then giving the right answer within five seconds. If the answer is correct, the team gets a point while the other does not. On the other hand, if the team does not get it correct, they are subtracted a point and give the other team a chance to answer the three remaining to earn a point. The game continues to the preceding teams and the team with least points in a round are the first ones to choose a question in the next round. The process continues until all rounds are exhausted and the team with the highest points wins.

Some of the special rules that are applicable in the game include the fact that the leaders can engage on a one on one competition. In each round, the winner assist his team gain three points while the loser makes his team lose three points. The game has also a random category. The chat is never active in the time of challenge. Finally, if a team get victory in the three rounds, it is declared the winner of the challenge.

In conclusion, games are as essential; part of the society. The transformation of the gaming world has been influenced by technological evolutions that have initiated a change of perspectives that assist in the acquisition of various skills and teamwork experiences while gaming. Therefore, the use of technological games like iKnow is elemental towards promoting the spirit of teamwork that can be translated into the common engagements in the society to increase productivity.